This past summer, coming back from a visit to the
FRAC Centre, Orléans, France, I had in my hands a leaflet concerning
FOYERS, an exhibit by
Sylvie Ungauer that had happened in 2002. A look at her website to find amongst other projects
At Home and
Habiter (check the video!), which singularly reminds me of the work of
Lucy Orta
In July 2005, I was presenting to the Presidential Choice Panel entitled Mobile Geographies at the SASE conference. Here is below an extract of the presentation:
“In the age of mobilities, when technologies have invaded the privacy of homes, the territory, personal or communal, is fragmented, scattered, and linked. It has shrunk to the skin, or the skin-clothing as a matter of fact. If habitat is a matter of habit, it is also a matter of “habit” which mean in French “clothing”. [1] Interestingly, wearable computing technologies link people, skin-clothing boundaries and space in an interesting manner. For example, the Patrol project empowers the wearer while diminishing arising dangers of the physical environment, by anticipating and avoiding obstacles. [2] In this instance, the architecture of the space could not matter less for the roaming of the nomad-warrior. The wearer can travel almost anywhere. Thus it can be argued on one hand, that the architecture of the space itself acquires the certain roundness that Deleuze and Guattari write about. “Roundness exists only as a thresholds-affect (neither flat nor pointed), and as a limit process […]” [3] When avoiding obstacles, the wearer avoids edges, pass fluidly by them, never touching them. Thus the distance between the wearer and the space, creates a sort of cushion, giving a “vague identity” to the space in which the wearer travels.”
[1] For further discussion see:
Werner Blaser, Lars Müller, Habit-Habitat : Christa de Carouge (Lars Müller Publishers, 2001) and, Simard-Laflamme Carole, Habit, Habitat, Habitus (Trois-Rivières : Le Sabord, 2002)...
[2] The Patrol project of Thad Starner, Bernt Schiele, and Alex Penthland has been developed after a chasing game, Patrol, played by MIT students (then fast paced nomads). This game required to occult vision by placing a band on the eyes. “The gestures and actions in Patrol provided a relatively well defined language and goal structure in a very harsh ‘real-life’ sensing environment. As such, Patrol became a context-sensing project within itself,” which enabled the elaboration of a technology, small “body-mounted” camera integrated in hat and connected to an embedded computer. The technology as such was helpful in the anticipation of the wearer’s tasks for example, and his future needs. Understanding that such technology may well be used for the physically impaired to roam in harsh real environment, this weapon, which provides and enhanced awareness of the physical environment, also participates to the “repairing” of the body.
Thad Starner, Bernt Schiele, and Alex Pentland, Visual Contextual Awareness in Wearable Computing, Perceptual Computing, submitted to the International Symposium on Wearable Computing, Pittsburgh, Pennsylvania, 19-20 October 1998, and available online:
http://lcs.www.media.mit.edu/projects/wearable/papers.html
[3] Gilles Deleuze and Félix Guattari, Excerpt from 1227: Treatise on Nomadology: The War Machine; in A Thousand Plateaus: Capitalism and Schizophrenia (University of Minnesota Press, 1987)